Megastar

© 1999/2002 by Matthias Arndt <marndt@asmsoftware.de>

This is a FREEWARE game published by ASM Software. It is the first ever ST game from ASM Software that gets published!



This is a little shoot’em up game for up to 2 players. It was build with SEUCK.

Requirements:

  • Atari ST computer with 512k of RAM (or even more)
  • ROM TOS (this game has not been tested with MultiTOS, Mint or other multitasking OSes on the ST)
  • colo(u)r display
  • one (or preferrably two) joystick(s)

This game has been tested on an Atari 520STM, an Atari 1040STFM, STEEM and Hatari.

A user reported it does work on STEs as well!

Further information and instructions can be found in the provided README file. The game comes as a disk image in MSA format ready to be used with any popular Atari ST emulator. You can write it back to a floppy disk and play the game on a real Atari ST machine as well.

Simply boot the disk and doubleclick on MEGASTAR.SCK.

Make sure to install RUNGAME.PRG as an application with *.SCK files. The provided DESKTOP.INF does this automatically.

Download , play and spread it!
Download .MSA disk image (77.9 K)
Download file version (60.2 K)

Quadromania

© 2002/2003/2004 by Matthias Arndt <marndt@asmsoftware.de>

The GNU General Public License applies to this project. See the file COPYING for details.

Introduction

Quadromania is a board game. Your task is to restore the originating board filled with red stones. The computer will pick a named amount of 3×3 tile sets and will flip the colours of the selected tiles.

This means a red tile will become green, a green one the next colour in the amount of colours, red again in the simplest case. You select the amount of colours to use and the amount of initial rotations.

In the running game click on the center point of a 3×3 tile set to exchange that selected set following the rules above. Restore the board full of red stones before you reach the limit of maximum turns.

Quadromania is a work in progress. I currently lack the time to do a decent development on it. However the current alpha release is somewhat playable and working.

Screenshots

Requirements

  • GNU C Compiler (preferrably 3.2 but works with older ones as well)
  • GNU Make
  • SDL
  • SDL_image

You can find SDL and SDL_image at the SDL website.

The current release adds support for autoconf and automake.

Downloads

NOTICE: This is currently alpha software. Do not expect everything to work. It may crash or even do not compile!
Each archive contains a file called INSTALL. This contains installation instructions.

Duke Nukem 3D

Nachdem ich den Linuxport von icculus (http://icculus.org/duke3d/) immer noch nicht zum Laufen bekomme, habe ich alternativ mal einen Port für Windows gesucht. Ich wurde auch bei http://www.jonof.id.au/index.php?p=jfduke3d fündig und es läuft. Es erkennt meine alte Version als die 1.3d die sie ist und es läuft einfach, sogar mit OpenGL und in voller TFT-Auflösung. Folgender Screenshot aus E1L1 trägt simpelst die Unterschrift: “Damn, I’m looking good”

Duke Nukem 3D - Damn, I’m looking good

Hehe, so ist der Duke nun mal ;) Ich werde in Zukunft wohl wieder etwas duken, schließlich ist das Game immernoch ungeschlagen, was Gameplay und Episoden angeht. Das Feuer ist jedenfalls noch genauso da wie vor 10 Jahren, als ich das Spiel zum ersten Mal auf dem Pentiumrechner im damaligen Raum der Schulmailbox sah…*seufz*, das waren noch Zeiten.

Nun denn, es gilt erstmal “Hail to the king!”, und morgen dann mal wieder Grube. Wird auch Zeit…