{"id":497,"date":"2009-02-25T20:16:33","date_gmt":"2009-02-25T18:16:33","guid":{"rendered":"http:\/\/www.final-memory.org\/?p=497"},"modified":"2009-02-25T20:16:33","modified_gmt":"2009-02-25T18:16:33","slug":"spritebugs-beseitigt","status":"publish","type":"post","link":"https:\/\/www.final-memory.org\/?p=497","title":{"rendered":"Spritebugs beseitigt"},"content":{"rendered":"<p>Mit der Hlfe von George Nakos (meinem Crewmate von <a href=\"http:\/\/paradize.atari.org\/\" target=\"_self\">Paradize<\/a>) habe ich <a href=\"http:\/\/http:\/\/www.final-memory.org\/?p=231\" target=\"_blank\">meine bislang nicht praktisch probierte Spriteroutine<\/a> entwanzt. Der sogenannte &#8220;Halftone mode&#8221; des ST Blitters f\u00fchrte zu lustigen Effekten. Nach leicht ge\u00e4nderter Registerinitialisierung geht es jetzt viel besser <img decoding=\"async\" class=\"lmbbox_smileys_img\" src=\"http:\/\/www.final-memory.org\/wp-content\/plugins\/lmbbox-smileys\/smileys\/tb\/wink1.gif\" alt=\";)\" \/><\/p>\n<p>Ich habe die Routine in eines meiner alten Spiele (programmiert 1994) eingebaut.<\/p>\n<p><a href=\"http:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/02\/ufopreview_with_spriteroutine.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-498\" title=\"ufopreview_with_spriteroutine\" src=\"http:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/02\/ufopreview_with_spriteroutine-300x214.png\" alt=\"&quot;Angriff aus dem All&quot; mit meiner neuen Spriteroutine\" width=\"384\" height=\"274\" srcset=\"https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/02\/ufopreview_with_spriteroutine-300x214.png 300w, https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/02\/ufopreview_with_spriteroutine.png 384w\" sizes=\"auto, (max-width: 384px) 85vw, 384px\" \/><\/a><\/p>\n<p>Hoffentlich finde ich noch guten Grafiksupport, dann st\u00fcnde etwas neuer Action im 2600er Stil nichts im Weg <img decoding=\"async\" class=\"lmbbox_smileys_img\" src=\"http:\/\/www.final-memory.org\/wp-content\/plugins\/lmbbox-smileys\/smileys\/tb\/smile1.gif\" alt=\":)\" \/><\/p>\n<p>STay cool, STay Atari \/|\\<\/p>\n<div id=\"facebook_like\"><iframe src=\"http:\/\/www.facebook.com\/plugins\/like.php?href=https%3A%2F%2Fwww.final-memory.org%2F%3Fp%3D497&amp;layout=standard&amp;show_faces=true&amp;width=500&amp;action=like&amp;font=segoe+ui&amp;colorscheme=light&amp;height=80\" scrolling=\"no\" frameborder=\"0\" style=\"border:none; overflow:hidden; width:500px; height:80px;\" allowTransparency=\"true\"><\/iframe><\/div>","protected":false},"excerpt":{"rendered":"<p>Mit der Hlfe von George Nakos (meinem Crewmate von Paradize) habe ich meine bislang nicht praktisch probierte Spriteroutine entwanzt. Der sogenannte &#8220;Halftone mode&#8221; des ST Blitters f\u00fchrte zu lustigen Effekten. Nach leicht ge\u00e4nderter Registerinitialisierung geht es jetzt viel besser Ich habe die Routine in eines meiner alten Spiele (programmiert 1994) eingebaut. Hoffentlich finde ich noch &hellip; <a href=\"https:\/\/www.final-memory.org\/?p=497\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Spritebugs beseitigt&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,23,33],"tags":[],"class_list":["post-497","post","type-post","status-publish","format-standard","hentry","category-atari-st","category-daddeln","category-spieleprogrammierung"],"_links":{"self":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/posts\/497","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=497"}],"version-history":[{"count":1,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/posts\/497\/revisions"}],"predecessor-version":[{"id":499,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/posts\/497\/revisions\/499"}],"wp:attachment":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=497"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=497"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=497"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}