{"id":231,"date":"2008-06-06T17:41:21","date_gmt":"2008-06-06T15:41:21","guid":{"rendered":"http:\/\/www.final-memory.org\/?p=231"},"modified":"2008-06-06T17:41:21","modified_gmt":"2008-06-06T15:41:21","slug":"st-sprite-engine-jetzt-mit-blitter","status":"publish","type":"post","link":"https:\/\/www.final-memory.org\/?p=231","title":{"rendered":"ST Sprite Engine jetzt mit Blitter"},"content":{"rendered":"<p>Ich habe heute an meiner <a href=\"http:\/\/www.final-memory.org\/wp-trackback.php?p=169\" target=\"_blank\">Sprite Engine f\u00fcr den Atari ST<\/a> weitergearbeitet. Ich habe die Routine von ggn eingebaut, die es erlaubt nun auch den Blitter zu benutzen.<\/p>\n<p>Der Betatest steht noch aus, aber wenn alles glatt geht, dann gibts bald bei <a href=\"http:\/\/paradize.atari.org\/\" target=\"_blank\">Paradize<\/a> in der GFABASIC-Ecke einen neuen Release.<\/p>\n<p>Whew, endlich mal wieder was sinniges gecodet. Auf der Arbeit war gegen Ende der Woche nichts mehr zu tun, Spezifikationsfehlerstehen im Wge, so da\u00df ich nicht sinnvoll arbeiten kann. Argh <img decoding=\"async\" class=\"lmbbox_smileys_img\" src=\"http:\/\/www.final-memory.org\/wp-content\/plugins\/lmbbox-smileys\/smileys\/tb\/sad.gif\" alt=\":(\" \/><\/p>\n<div id=\"facebook_like\"><iframe src=\"http:\/\/www.facebook.com\/plugins\/like.php?href=https%3A%2F%2Fwww.final-memory.org%2F%3Fp%3D231&amp;layout=standard&amp;show_faces=true&amp;width=500&amp;action=like&amp;font=segoe+ui&amp;colorscheme=light&amp;height=80\" scrolling=\"no\" frameborder=\"0\" style=\"border:none; overflow:hidden; width:500px; height:80px;\" allowTransparency=\"true\"><\/iframe><\/div>","protected":false},"excerpt":{"rendered":"<p>Ich habe heute an meiner Sprite Engine f\u00fcr den Atari ST weitergearbeitet. Ich habe die Routine von ggn eingebaut, die es erlaubt nun auch den Blitter zu benutzen. Der Betatest steht noch aus, aber wenn alles glatt geht, dann gibts bald bei Paradize in der GFABASIC-Ecke einen neuen Release. Whew, endlich mal wieder was sinniges &hellip; <a href=\"https:\/\/www.final-memory.org\/?p=231\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;ST Sprite Engine jetzt mit Blitter&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,43,33],"tags":[],"class_list":["post-231","post","type-post","status-publish","format-standard","hentry","category-atari-st","category-job","category-spieleprogrammierung"],"_links":{"self":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/posts\/231","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=231"}],"version-history":[{"count":0,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/posts\/231\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=231"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=231"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}