{"id":848,"date":"2009-09-19T11:27:38","date_gmt":"2009-09-19T09:27:38","guid":{"rendered":"http:\/\/www.final-memory.org\/?page_id=848"},"modified":"2009-09-19T11:46:50","modified_gmt":"2009-09-19T09:46:50","slug":"atari-powerpack-instructions","status":"publish","type":"page","link":"https:\/\/www.final-memory.org\/?page_id=848","title":{"rendered":"Atari Powerpack instructions"},"content":{"rendered":"<p><strong>Notice:<\/strong> This following information was originally hosted at\u00a0<a href=\"http:\/\/www.geocities.com\/yotisrx7\/PowerPack.html\" target=\"_blank\">http:\/\/www.geocities.com\/yotisrx7\/PowerPack.html<\/a> but as Geocities will close its services soon, I decided to preserve the content of this site here.<\/p>\n<p>Comments and additional information should go as comemnst to the corresponding <a href=\"http:\/\/www.final-memory.org\/?p=857\">Blog entry<\/a>.<\/p>\n<p>If you are the original autor of that site, please contact me if this is not ok for you.<\/p>\n<hr \/>\n<p><strong>Notes:<\/strong> Power Pack has 20 games in 12 floppy disks (A-L).<\/p>\n<p>The text comes from 16 small (floppy disk size) cards of the Power Pack filled with instuctions.<\/p>\n<p>Thanks to <a href=\"http:\/\/www.atari.st\/forum\/profile.php?id=9242\">Shad_War<\/a> for typing the text of Predator card, and shooting the photos!<\/p>\n<p>Now I&#8217;ll check for errors in my text&#8230;<\/p>\n<hr \/>\n<h2>ATARI POWER PACK 20 SUPERB SOFTWARE GAMES<\/h2>\n<figure id=\"attachment_851\" aria-describedby=\"caption-attachment-851\" style=\"width: 352px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-851\" title=\"PowerPackFront\" src=\"http:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PowerPackFront.jpg\" alt=\"Atari Powerpack 20 Superb Software Games\" width=\"352\" height=\"288\" srcset=\"https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PowerPackFront.jpg 352w, https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PowerPackFront-300x245.jpg 300w\" sizes=\"auto, (max-width: 352px) 85vw, 352px\" \/><figcaption id=\"caption-attachment-851\" class=\"wp-caption-text\">Atari Powerpack 20 Superb Software Games<\/figcaption><\/figure>\n<figure id=\"attachment_852\" aria-describedby=\"caption-attachment-852\" style=\"width: 352px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-852\" title=\"PowerPackRear\" src=\"http:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PowerPackRear.jpg\" alt=\"Atari Powerpack 20 Superb Software Games (backside)\" width=\"352\" height=\"288\" srcset=\"https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PowerPackRear.jpg 352w, https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PowerPackRear-300x245.jpg 300w\" sizes=\"auto, (max-width: 352px) 85vw, 352px\" \/><figcaption id=\"caption-attachment-852\" class=\"wp-caption-text\">Atari Powerpack 20 Superb Software Games (backside)<\/figcaption><\/figure>\n<table border=\"1\">\n<tbody>\n<tr>\n<th>DISK<\/th>\n<th>PROGRAM<\/th>\n<th>PUBLISHER<\/th>\n<th>view<\/th>\n<th>Download<\/th>\n<\/tr>\n<tr>\n<td>A<\/td>\n<td><a href=\"#Afterburner\">Afterburner<\/a><\/td>\n<td>Mediagenic<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=45\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_069_3.ST\">A_069_3<\/a><\/td>\n<\/tr>\n<tr>\n<td>B<\/td>\n<td><a href=\"#R-Type\">R-Type<\/a><\/td>\n<td>Electric Dreams<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1359\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_046.ST\">A_046<\/a><\/td>\n<\/tr>\n<tr>\n<td>C<\/td>\n<td><a href=\"#GauntletII\">Gauntlet II<\/a><\/td>\n<td>U.S. Gold<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=2116\">view<\/a><\/td>\n<td><a>?<\/a><\/td>\n<\/tr>\n<tr>\n<td>D<\/td>\n<td><a href=\"#SuperHang-On\">Super Hang-On<\/a><\/td>\n<td>Electric Dreams<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1704\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_013.ST\">A_013<\/a><\/td>\n<\/tr>\n<tr>\n<td>E<\/td>\n<td><a href=\"#SpaceHarrier\">Space Harrier<\/a><\/td>\n<td>Elite<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1581\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_104.ST\">A_104<\/a><\/td>\n<\/tr>\n<tr>\n<td rowspan=\"3\">F<\/td>\n<td><a href=\"#Overlander\">Overlander<\/a><\/td>\n<td>Elite<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1209\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_007.ST\">A_007<\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"#SuperHuey\">Super Huey<\/a><\/td>\n<td>U.S. Gold<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1705\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_003.ST\">A_003<\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"#Starglider\">Starglider<\/a><\/td>\n<td>Rainbird<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1651\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_060.ST\">A_060<\/a><\/td>\n<\/tr>\n<tr>\n<td rowspan=\"3\">G<\/td>\n<td><a href=\"#Eliminator\">Eliminator<\/a><\/td>\n<td>Hewson<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=506\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_009.ST\">A_009<\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"#Nebulus\">Nebulus<\/a><\/td>\n<td>Hewson<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1153\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_009.ST\">A_009<\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"#Pacmania\">Pacmania<\/a><\/td>\n<td>Grandslam<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1220\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_025.ST\">A_025<\/a><\/td>\n<\/tr>\n<tr>\n<td>H<\/td>\n<td><a href=\"#Predator\">Predator<\/a><\/td>\n<td>Activision<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1305\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_033.ST\">A_033<\/a><\/td>\n<\/tr>\n<tr>\n<td rowspan=\"3\">I<\/td>\n<td><a href=\"#BombJack\">Bomb Jack<\/a><\/td>\n<td>Elite<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=211\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_016.ST\">A_016<\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"#Bombuzal\">Bombuzal<\/a><\/td>\n<td>Imageworks<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=212\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_035.ST\">A_035<\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"#Xenon\">Xenon<\/a><\/td>\n<td>Melbourne House<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=2062\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_028.ST\">A_028<\/a><\/td>\n<\/tr>\n<tr>\n<td>J<\/td>\n<td><a href=\"#DoubleDragon\">Double Dragon<\/a><\/td>\n<td>Melbourne House<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=462\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_045.ST\">A_045<\/a><\/td>\n<\/tr>\n<tr>\n<td rowspan=\"2\">K<\/td>\n<td><a href=\"#BlackLamp\">Black Lamp<\/a><\/td>\n<td>Firebird<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=173\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_010.ST\">A_010<\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"#Outrun\">Outrun<\/a><\/td>\n<td>U.S. Gold<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1207\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_064.ST\">A_064<\/a><\/td>\n<\/tr>\n<tr>\n<td rowspan=\"2\">L<\/td>\n<td><a href=\"#StarGoose\">Star Goose<\/a><\/td>\n<td>Logotron<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1641\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_014.ST\">A_014<\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"#StarRay\">Star Ray<\/a><\/td>\n<td>Logotron<\/td>\n<td><a href=\"http:\/\/www.atari.st\/view.php?id=1644\">view<\/a><\/td>\n<td><a href=\"ftp:\/\/ftp.cs.tu-berlin.de\/pub\/atari\/games\/Automation\/A_015.ST\">A_015<\/a><\/td>\n<\/tr>\n<tr>\n<td colspan=\"5\"><span style=\"text-decoration: underline;\">LOADING INSTRUCTIONS<\/span>Ensure that your computer and television are connected as shown in your ST Owner&#8217;s Manual.<\/p>\n<p>Switch off the computer and insert the disk containing the game you wish to play.<\/p>\n<p>Switch on the computer and follow the instructions shown on screen.<\/p>\n<p>Note that some larger games may take one or two minutes to load.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<figure id=\"attachment_853\" aria-describedby=\"caption-attachment-853\" style=\"width: 352px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-853\" title=\"PredatorSmallCard1\" src=\"http:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PredatorSmallCard1.jpg\" alt=\"Predator Instruction card from Atari Powerpack\" width=\"352\" height=\"288\" srcset=\"https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PredatorSmallCard1.jpg 352w, https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PredatorSmallCard1-300x245.jpg 300w\" sizes=\"auto, (max-width: 352px) 85vw, 352px\" \/><figcaption id=\"caption-attachment-853\" class=\"wp-caption-text\">Predator Instruction card from Atari Powerpack<\/figcaption><\/figure>\n<figure id=\"attachment_854\" aria-describedby=\"caption-attachment-854\" style=\"width: 352px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-854\" title=\"PredatorSmallCard2\" src=\"http:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PredatorSmallCard2.jpg\" alt=\"Predator Instruction card from Atari Powerpack (backside)\" width=\"352\" height=\"288\" srcset=\"https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PredatorSmallCard2.jpg 352w, https:\/\/www.final-memory.org\/wp-content\/uploads\/2009\/09\/PredatorSmallCard2-300x245.jpg 300w\" sizes=\"auto, (max-width: 352px) 85vw, 352px\" \/><figcaption id=\"caption-attachment-854\" class=\"wp-caption-text\">Predator Instruction card from Atari Powerpack (backside)<\/figcaption><\/figure>\n<hr \/>\n<p><a name=\"Afterburner\"><br \/>\n<strong>DISK A<br \/>\nAFTERBURNER<\/strong><\/a><\/p>\n<pre>DESCRIPTION\r\nShake... Rattle... Roll it...\r\nYou've played the smash arcade game, now experience the white\r\nknuckled realism of a supersonic dogfight at home! Using your heat-\r\nseeking missiles and laser aircraft fire, can you be top gun againsr a\r\nseething supersonic swarm?\r\nExperience brain-numbing G-forces, scan with your radar, lock on\r\nyour target and fire!\r\nAfterburner puts you in the hot seat of an F-14 fighter armed with\r\nmissiles and laser cannons and ready for battle.\r\n\r\nGAMEPLAY.\r\nYour F-14 is fitted with advanced weapons and control systems that will\r\nhelp you in your supersonic mission. Details of these are listed below:-\r\nCANNONS - These are automatically activated when an enemy appears\r\non the screen. To hit an enemy simply steer the cannon fire at te target\r\nby banking the F-14. You are awarded one hit for each enemy you shoot\r\ndown.\r\nMISSILES - Thesecan be fired at the locked on targets. One hit is\r\nawarded for every aircraft shot down.\r\nLOCK-ON INDICATOR - The lok-on indicator places a small target over\r\nenemy aircraft which tells you when you can shoot them down with your\r\nmissiles. Locking on happens automatically.\r\nWARNING LIGHTS - These flash at the bottom of the screen to warn of\r\naircrafr behind you. If they fire a missile you have only seconds to react\r\nand carry out a 360 degree roll to confuse their locking systems.\r\nREFUELLING - This happens automatically and can involve either mid air\r\nrefuelling or landing at a desert base. During this sequence you will also\r\nreceive extra missiles.\r\nBONUS POINTS AND LIVES.\r\nDuring the game bonus lives will be awarded as certain stages are\r\ncompleted and bonus points will be added to your score depending the\r\nnumber of hits you have scored. The more hits you achive the greater the\r\nbonus will be.<\/pre>\n<hr \/>\n<pre>CONTROLS.\r\nOnce the game has loaded a menu of option is displayed on the screen\r\nwith options to change the following:-\r\n0 - Music on or off.\r\n1 - Sound effects on or off.\r\n2 - Change mouse scaling. Enter a number between 0 (very sensitive) to 7\r\n(insensitive) to determine how far you must move the mouse to bank the\r\nplane.\r\n3 - Load high score table.\r\n\r\nPress FIRE or MOUSE BUTTONS start the game.\r\nPress BACKSPACE to pause the game (fire to restart).\r\nPress ESC to quit the game.\r\n\r\nAfterburner can be controlled by either the joystick (port 1) or the mouse\r\n(port 0) and there is no need to select either. Just pic one up and start\r\nplaying.\r\nJoystick and mouse movements have the following effects:-\r\nUP\t\t\tClimb.\r\nDOWN\t\t\tDive.\r\nLEFT\t\t\tBank Left.\r\nRIGHT\t\t\tBank Right.\r\nFIRE\t\t\tFire Missiles.\r\nLEFT MOUSE BUTTON\tFire Missiles.\r\nRIGHT MOUSE BUTTON\tIncrease speed.\r\nSPACE BAR\t\tIncrease speed.\r\n\r\nTo perform a 360 degree roll firsr bank, for example, left and then quickly\r\nwiggle the joystick right then left (left then right if you bank right).\r\nLearn this manoeuvre, it is the only way to avoid enemy missiles fired at\r\nyou from behind.<\/pre>\n<hr \/>\n<p><a name=\"R-Type\"><br \/>\n<strong>DISK B<br \/>\nR-TYPE<\/strong><\/a><\/p>\n<pre>DESCRIPTION.\r\nDeep in the cosmos, the ultimate terror...The Bydo Empire - evil, horrific,\r\ndeadly. In the dark recesses of time and space, its terrifying crearures\r\nroam the cosmos,waging war on Planet Earth. The desperate battle has\r\njust begun...\r\nAs pilot of the R-9 fighter plane, it is your mission to crush these\r\ninterstellar monsters using every sophisticated weapon at your disposal.\r\nOnly your skill and reaction stand between victory - and the devastation\r\nof mankind...\r\nAt last, the arcade sensation bursts on to your home screen with\r\nseveral stages, terrains and a compelling scroll feature - the ultimate in\r\nthrilling gameplay.\r\n\r\nGAMEPLAY.\r\nBehind the controls of the R-9 fighter, you are Mankind's last hope against\r\nthe crearures of the Bydo Empire, whose very sight inspires fear. Through\r\njoystick control you must battle your way through their invasion force\r\nbefore taking on the giant creature that guards the entrance to the next\r\nstage.\r\nThe creatures of the Bydo Empire attack in waves, on land and even\r\nburst through the surface to get at you so you must always be on your\r\nguard. Although the R-9 fighter is armed with a laser which you can fire as\r\nsingle bursts or built up the power for a super shot you can add more\r\nweapons by collecting jewels released when some aliens are shot.\r\nThe first jewel collected releases a special weapon known as the Force\r\nthat can be attached to either the front or the back of the R-9 or sent\r\nahead to clear a path or sent to fight a rearguard action behind yoy.\r\nSubsequent, collected jewels add one of the following weapons:-\r\nREFLECTION LASER - Shots bounce off the walls.\r\nANTI AIRCRAFT LASER - takes out flying creatures.\r\nGROUND LASER - Blasts the difficult to hit ground based creatures.<\/pre>\n<hr \/>\n<pre>HOMING MISSILES - Tracks down and destroys it's target.\r\nEXTRA SPEED - To get you in and out of trouble.\r\nSHIELD ORBS - These mimic your moves and add to your firepower.\r\n\r\nCREDITS AND LIVES.\r\nR-Type gives you five credits every time you play the game with which you\r\ncan continue from your last position when you lose your last life. To do\r\nthis you must press fire within 9 seconds otherwise the game will restart\r\nfrom the beginning.\r\n\r\nCONTROLS.\r\nThe R-9 fighter is controlled by a joystick in port1.\r\nJoystick directions move the R-9 fighter.\r\nTo collect jewels move into them.\r\nFIRE - Fires the laser bolts.\r\nPRESS AND HOLD FIRE - Builds up the firepower into a supersht that is\r\nfired when the button is released.\r\nSPACE BAR - Detaches and retrieves the Force.\r\n\r\nThe function keys have the following effects:-\r\nF1 - No Sound.\r\nF2 - Music.\r\nF3 - Sound Effects.\r\nF4 - Pause.\r\nF10 - Quit.\r\n\r\nHINTS.\r\n1) Use the Force to either clear a space forward or fight a rearguard\r\n   action. Don't leave it attached to the R-9.\r\n2) Use the supershot to clear a path through crowded areas and to destroy\r\n   the larger creatures.\r\n3) The wak spots of the giant creatures are usually the best defended. A\r\n   well timed supershot should clear your way through to the next stage.\r\n4) Use the continue feature to learn the game before going for those high\r\n   scores.<\/pre>\n<hr \/>\n<p><a name=\"GauntletII\"><br \/>\n<strong>DISK C<br \/>\nGAUNTLET II<\/strong><\/a><\/p>\n<pre>DESCRIPTION.\r\n100 levels of murder, magic and mayhem await the brave explorer if you\r\naccept the challenge of Gauntlet II. Each level is packed with monsters to\r\nstay, treasure to plunder and magic items to collect. You must guide your\r\nhero through each level avoiding the traps and monsters to the exit while\r\ncollecting as much treasure and magic as possible on the way. You must\r\nalso look out for food and drink as this will top up your heroes health and\r\nkeep him going for another level. If you lose all your health the game is\r\nover.\r\nHEROES.\r\nFour brave heroes, each with their own abilities wait, to accept the\r\nchallenge.\r\nTHOR THE WARRIOR - Thor is armed with a toughened skin and a battle\r\naxe making him ideal for hand to hand combat.\r\nTHYRA THE VALKYRIE - Thyra wields a sword and is lightly armoured\r\nand provides a nice balance between close combat and long range spells.\r\nMERLIN THE WIZARD - Merlin's long range spells can stop most things\r\nbut keep yor distance as he has no armour and no weapons.\r\nQUESTOR THE ELF - Lightly armoured, Questor is built for speed and\r\nhas a dagger for close combat but inflicts more damage with his long\r\nrange bow.\r\nCONTROLS\r\nFollow loading instructions and then move joystick to select hero. Once\r\ngame begins move hero with joystick and press fire to launch ranged\r\nattack.\r\nTo collect objects, engage in hand to hand combat or open doors with\r\nkeys simply - move your hero into them.\r\nPlayer 1 uses joystick port 1 and magic button ALTERNATE.\r\nPlayer 2 uses joystick port 2 and magic button CAPS LOCK.\r\npressing the magic button causes the hero to drink a collected potion.\r\nMONSTERS - Monsters pour out of generators tht lie in the dungeon\r\ndepths. The hero must destroy both to halt the assault.\r\nGHOSTS - They hit you and then disappear. Shoot them from long range.<\/pre>\n<hr \/>\n<pre>GRUNTS - These will attack you with their clubs.\r\nDEMONS - From long range they shoot fireballs at you. Up close, they bite.\r\nLOBBERS - These cowards throw rocks over walls at you and then run\r\naway.\r\nSORCERERS - These are difficult to hit as they can turn invisible.\r\nDEATH - Only magic can stop him taking 2000 health points before\r\nvanishing.\r\nSUPER SORCERERS - You can only stun these and you need magic to do\r\nthat.\r\nACID PUDDLES - These wander aimlessly and can only be stunned by\r\nmagic.\r\nIT - If you touch this you become IT and the target of all monsters.\r\nTHAT - This monster chases you through the maze and steals either 100\r\nhealth points, a potion or a special power.\r\nDRAGON - Hit them several times on the head and avoid their fiery breath.\r\nTHIEF - Tracks the players and steals items from the richest player.\r\nDUNGEONS\r\nThe dungeon levels contain objects to collect and traps to avoid.\r\nPOTIONS - Destroy or stun monsters when drank using the magic button.\r\nSPECIAL POTIONS - Give the players special abilities including extra\r\narmour, magic power, shot speed, shot power, fight power or increases the\r\nnumber of items a hero can carry from 10 to 15.\r\nFOOD - Adds 100 health points.\r\nPOISONED FOOD - Also poisoned potions cost the player 50 health points.\r\nKEYS - Open doors.\r\nTREASURE CHESTS - Locked or unlocked can contain food, potion or\r\ndeath!\r\nAMULETS- These give the heroes temporary powers including invisibility,\r\ninvulnerability, transportability, 10 super shots or reflective shots.\r\nWALLS - Mostly impenetrable but some can be shot.\r\nTRAPS - Glowing patterns on the floor that make walls disappear.\r\nSTUN TILES - Paralyses player for a few moments.\r\nTRANSPORTERS - Stand on one and appear on another.\r\nFORCE FIELDS - Turn on and off in sequence and drain health points.\r\nEXITS - The way to the next level, but beware, some are phoney.<\/pre>\n<hr \/>\n<p><strong>DISK D<br \/>\nSUPER HANG-ON<\/strong><\/p>\n<pre>DESCRIPTION.\r\nPrepare for the ultimate in bike racing. We're not just talking about a\r\nrace here, we're talking about THE race. The ultimate trial of man and\r\nmachine. Not a cross-country but a cross-continent by whatever route gets\r\nyou through. It's the ultimate challenge to burn rubber in the dust of\r\nAfrica , the mystical green of Asis, the concrete jungles of America and\r\nthe wide open spaces of Europe.\r\nThe different continents represent levels of the game with Africa\r\nbeing the easiest with six stages and Europe the most difficult with 18.\r\nGAMEPLAY.\r\nYou begin each race with 50 seconds to reach the next stage. If you make\r\nit, you earn yourself 30 more seconds to complete the next stage and each\r\nsubsequent stage until you finaly reach the finishing line. The bike is\r\nconrolled either by mouse or the joystick with the fire button operating the\r\nNitro button that takes you to top speeds when the speed figure, at the top\r\nof the screen, turns red.\r\nYou're not the only one in the race so look out for the other bikes who may\r\ntry and nudge you off the track. If there are no obstacles in the way, such as\r\ntrees or signs, then you can come straight back on. If there are and you\r\ncrash, you'll restart the race in the centre of the track but you will have lost\r\nvaluable seconds.\r\nMENU OPTIONS.\r\nOnce the game has loaded a list of four menu options are displayed through\r\nwhich you can define game criteria. These options are selected by pressing\r\nthe appropriate letter key.\r\nS - Sensitivity Adjust.\r\nIn joystick mode, this causes a cycling of the three joystick sensitivities\r\n(speed with which the man leans from side to side). In mouse control mode\r\nthis produces a separate instruction screen to define the scale of left and\r\nright mouse movements you will make.\r\nC - Control Adjust.\r\nThis toggles between mouse and joystick control. Control selected at\r\nstartup is mouse<\/pre>\n<hr \/>\n<pre>R - Scan Rate Adjust.\r\nThis toggles between 50 and 60HZ. 50 HZ is normal.\r\nH - Save\/Load High Scores.\r\nThis produces a seperate menu from which you can load and save hi-score\r\ntables.\r\nCONTROLS.\r\nTo start the game either press the fire button or mouse button. The\r\ncontinent screen will then be displayed. This is used to select which\r\ncontinent you wish to play. Use the ACCELERATE control to swap\r\nbetween them and NITRO control to select. The same two controls are\r\nused to swap between and select one of the four pieces of music that will\r\nplay during the games or you can press the SPACE BAR to select no key.\r\n\r\nIn joystick control mode, the following controls apply:-\r\nLEFT\t\t\tLean Left.\r\nRIGHT\t\t\tLean Right.\r\nFORWARD\t\t\tAccelerate.\r\nBACK\t\t\tBrake.\r\nFIRE\t\t\tNitro.\r\n\r\nIn mouse control mode, the following controls apply:-\r\nMOVE LEFT\t\tLean Left (amount of lean determined\r\nMOVE RIGHT\t\tLean Right (by mouse movement).\r\nLEFT MOUSE BUTTON\tAccelerate.\r\nSPACE BAR\t\tBrake (Also any joystick movement or\r\n\t\t\tRETURN).\r\nRIGHT MOUSE BUTTON\tNitro.\r\n\r\nIn all control modes, the following controls apply:-\r\nESC\t\t\tPause game. (Press RETURN to continue).\r\nCLR HOME\t\tQuit game while paused.<\/pre>\n<hr \/>\n<p><a name=\"SpaceHarrier\"><br \/>\n<strong>DISK E<br \/>\nSPACE HARRIER.<\/strong><\/a><\/p>\n<pre>DESCRIPTION.\r\nOur hero, a seasoned veteran of many Space Wars is on the scene again.\r\nThis time to save the Dragon land which is occupied by barbaric and evil\r\ncreatures and controlled by  supernatural phenomena.\r\nSpace Harrier is an original action packed adventure that pits you in\r\nmortal combat with aliens of another planet.\r\n\r\nGAMEPLAY.\r\nSpace Harrier is probably the most alien game you will ever play as it pits\r\nyou alone, against a planetful of dangers. Armed with a laser bolt gun and\r\na jetpack that allows you to fly on this low gravity world you must fight\r\nalien monsters while avoiding meteor storms as well as natural hazards such\r\nas giant rock columns and trees.\r\nThe result is agame in which your reactions will have to be finely tuned\r\nand combined with an ice cool nerve, as any mistake will cost you one\r\nof your three lives.\r\n\r\nLIVES AND CREDITS.\r\nSpace Harrier gives you four credits when you begin a game which are used\r\nup every time you lose your third life. As long as you press fire within\r\nthe nine second countdown the game will continue from your previous\r\nposition. If the countdown reaches zero you will begin the game again from\r\nthe first screen.\r\n\r\nCONTROLS.\r\nSpace Harrier can be controlled either through the joystick or the mouse.\r\nOn loading the mouse is selected.\r\nTo select the joystick or revert back to the mouse press the following keys\r\nwhen the title screen is displayed.\r\nM - Mouse.\r\nJ - Joystick.<\/pre>\n<hr \/>\n<pre>To pause the game press the SPACE BAR. (any key to continue).\r\nMouse and Joystick controls are identical and are as follows:-\r\nLEFT\t\t\t\tFly or run left.\r\nRIGHT\t\t\t\tFly or run right.\r\nUP\t\t\t\tTake off or fly up.\r\nDOWN\t\t\t\tLand or fly down.\r\nFIRE(or either mouse button)\tFire laser bolt.\r\nTHE FIRST STAGE.\r\nSpace Harrier is played in anumber of stages each culminating in a duel\r\nwith a flying dragon. To help you start your quest here is what you will\r\nface in the first stage.\r\nMETEORS - These are designed to catch unwary flying players. They can\r\nnot be shot and must be avoided.\r\nWAVE ALIENS - Thes attack in set patterns that can be learned to plan\r\nyour best moment to attack them. Hint - They only fire at you when they fly\r\ntowards you and try and catch you in a crossfire.\r\nTRIPLE ALIENS - Three ball shaped aliens fly towards you and the open up\r\nto fire spinning bolts at you. Take them out before they get you.\r\nTREES - Don't underestimate the impact a tree can have on an unwary\r\nplayer.\r\nSo, keep an eye out for these while you're dodging the alien fire. Unlike\r\nthe giant rock pillars in later stages you can avoid a collision if you're\r\nquick enough with the fire button.\r\nTHE DRAGON - A mighty monster that breathes fire as it charges at you.\r\nYou will have to hit this monster several times before you destroy it. As you\r\nweaken it, it changes colour until it turns purple before exploding. The\r\nway is then open to the next stage and even greater challenges.\r\n\r\nHINTS.\r\n1) Use the continue option to learn the stages before going for those high\r\nscores.\r\n2) Learn what monsters do and which ones can be shot or must be avoided.\r<hr \/><a name=\"SuperHuey\">\r\n<strong>DISK F\r\nSUPER HUEY.<\/strong>\r\n<pre>DESCRIPTION.\r\nThe UX-1XA is a new, experimental helicopter using the latest in electronic\r\ncontrol systems and stabilisation. This simulation takes you through the\r\nearly stages of learning to fly and then onto mapping, search and rescue\r\nand compat missions. Follow the instructions for the sample fight and\r\npractise using the controls and reading the banks of instruments untill\r\nyou 're confident enough to try one of the missions. But remember the\r\ncontrols must be handled gently as sudden movements can send the\r\nhelicopter crashing out of control.\r\n\r\nGETTING STARTED.\r\nOnce the game has loaded and the title sequence is complete press the F7\r\nkey to power up the onboard computer and type in MISSION (then press\r\nRETURN) followed by one of the four mission commands and press\r\nRETURN:\r\n\tSchool.\r\n\tExplore.\r\n\tCombat.\r\n\tRescue.\r\nINSTRUMENTS.\r\nThe Super Huey screen has a comprehensive bank of instuments.\r\nAbove the main view (from left to right) are the incoming radio frequency,\r\nhoming device heading, navigation heading, rescue device heading,\r\nnavigation marker screen, machine gun and rocket arming indicators and\r\nsystem status indicator lights.\r\nIn the centre below the main view is the onboard computer screen and\r\nto the left of that three engine indicators (blue is normal, yellow and red\r\nare warnings).\r\nAcross the bottom are gauges that show the fuel level, oil pressure, engine\r\ntemperature, wind direction, collective pitch, air speed, speedometer, ground\r\nproximity and altimeter readings, as well as the artificial horizon.\r\nFollow the example flight instructions to locate these controls and their\r\nmeaning.<\/pre>\n<hr \/>\n<p><strong>SUPER HUEY (2)<\/strong><\/p>\n<pre>CONTROLS.\r\nThe four main control systems of a helicopter are:-\r\n1)The cyclic controls the direction and altitude of the helicopter.\r\n2)The collective controls the amount of thrust produced by the rotor\r\n  blades in the direction set by the cyclic.\r\n3)The throttle directly controls engine power output and RPM.\r\n4)The anti-torque control adjusts torque compensation and directional\r\n  control\t(by yawing) to maintain heading.\r\n\r\nThe Super Huey is controlled by mouse controls and through keyboard\r\ncommands typed into the onboard computer.\r\nMOUSE CONTROLS.\r\nPressing and holding the left mouse button engages cyclic control (operates\r\nlike normal helicopter cyclic controller. In this mode mouse movement\r\ncontrols forward thrust (FORWARD - increase, BACK - decrease) and\r\nbanking left and right including diagonals.\r\n\r\nPressing and holding the right mouse button engages collective control:-\r\nFORWARD\t- Increase pitch angle decrease lift.\r\nBACK\t- Increase blade pitch and produce more lift\r\nLEFT\t- Increase throttle.\r\nRIGHT\t- Decrease throttle.\r\n\r\nFIRE COMMANDS.\r\nLEFT SHIFT\t- Fires rockets.\r\nRIGHT SHIFT\t- Fires machine guns.\r\n\r\nFUNCTION KEYS.\r\nF1-F4\t- First press loads rocket into bay (1-4) ,second press arms\r\n\t  rocket.\r\nF5\t- Arms the machine guns in combat missions.\r\nF6\t- Not used.\r\nF7\t- Computer on.\r\nF8\t- Start engine.\r\nF9\t- Engage rotor clutch.\r\nF10\t- Cut power.<\/pre>\n<hr \/>\n<p><strong>SUPER HUEY (3)<\/strong><\/p>\n<pre>ONBOARD COMPUTER COMMANDS.\r\nYou must type at least the first three letters and then press RETURN.\r\nABORT\t-Quit current mission.\r\nAUTO\t-Set automatic course correction. When prompted enter\r\n\t heading.\r\nCLIMATE\t-Displays climatic readings including temperature, humidity etc.\r\nDISTANCE-Displays line-of-sight distance from take-off point.\r\nHOMING\t-Drop a homing device that transmits data to navigational\r\n\t computer\r\nMISSION\t-Select new mission (see getting started for selection).\r\nPOWER\t-Turn on power.\r\nSEND\t-Send co-ordinates when landing or during emergency.\r\nVOR\t-Activate VHF range reception for navigation.\r\nVSI\t-Display digital vertical speed reading.\r\nXXX\t-Cancel previous command input.\r\n\r\nSTANDARD TAKE-OFF AND LANDING PROCEDURE.\r\nFollow the instructions for a sample flight. Press F7 and type MISSION.\r\n1) Type POW to turn on power and press F8 to start engine. Wait for engine\r\ntemperatures to reach middle range and then increase throttle to 1200 RPM.\r\n2) Engage rotor clutch (F9) and wait for rotor RPM to stabilise at about a\r\ntenth of engine RPM. Increase throttle to build RPM to take-off speed\r\n(3500-3600 engine, 350-360 rotor RPM). Make sure collective pitch is\r\nfully down before increasing throttle.\r\n3) Increase pitch (collective down) as lift is attained - watch for wind\r\ndrift and instability. Use cyclic diagonals to control position and heading.\r\nControl pitch until you reach a steady hover at 90-100 feet.\r\n4) Select heading with rudder controls (cyclic diagonals) and then forward\r\nto build up some airspeed. Practice switching between the two control modes\r\nto attain steady flight but make adjustments small and controllable.\r\n5) Bring airspeed to between 70 and 90 knots and climb to at least 300 feet\r\n(the minimum height from which you can try an emergency autorotative\r\nlanding in the event of engine failure).Adjust collective to achieve straight<\/pre>\n<hr \/>\n<p><strong>SUPER HUEY (4)<\/strong><\/p>\n<pre>and level flight. Try maintaining straight course with both cyclic and\r\ncollective control. Watch magnetic compass for heading.\r\n6) To return to base bank a full 180 degree turn and when you get close to\r\nthe base begin descent by reducing collective (BACK) while maintaining\r\nairspeed with cyclic. When ground proximity reads 100ft slowly increase\r\ncollective pitch to reduce descent. Also decrease throttle. At 20-25 feet\r\nbring the ship to zero airspeed and hover then gradually decrease lift with\r\nthe collective to lower the helicopter to the ground. Just before touchdown\r\nadd some lift to cushion your landing.\r\n7) When on the ground immediately DECREASE PITCH TO FULL LOW\r\nand press F10 to cut the engine.\r\n\r\nAUTOROTATIVE LANDING.\r\nAn emergency landing is possible without power from above 300ft. To\r\nattempt a landing try to keep rotor RPM through forward or vertical\r\nmovement through the air. To control descent try to gain a high forward\r\nspeed, while reducing drug by reducing collective pitch, yet keep enough lift\r\nto check the rate of descent. Near the ground, a full flare manoeuvre with\r\nback cyclic combined with a quick and substantial collective pitch increase\r\nshould cut vertical speed enough for a reasonably soft landing.\r\n\r\nMISSIONS.\r\n1) Flight instruction - The onboard computer leads you through a flight.\r\n2) Explore - Map the area around the base. Hint - organise your sweep in\r\nsections.\r\n3) Rescue - Military personnel are lost or incapacitated. Find them through\r\ntheir homing deacon and bring them back (Your helicopter can hold four).\r\nThe beacon will only provide you with a general heading it's up to you to\r\nestablish a search pattern.\r\n4) Combat - Your desert base is under attack. Recon the area and engage if\r\npossible. You need to kill 32 bandits so use your rockets and machine guns\r\nwell. Don't forget to load and arm rockets in the bays with F1-F4.<\/pre>\n<hr \/>\n<p><\/a><a name=\"Starglider\"><br \/>\n<strong>DISK F<br \/>\nSTARGLIDER<\/strong><\/a><\/p>\n<pre>DESCRIPTION\r\nStarGlider is a futuristic tactical arcade challenge in which you stand alone\r\nagainst an entire invasion force. You are Jaysan and you control Novenia's\r\nlast free craft, a small laser armed Airborne Ground Attack Vehicle. Your\r\nhome planet has been conquered by the Egron empire lead by Fleet\r\nCommander Hermann Krudd in his StarGlider One.\r\nThe Egron's had tried to conquer Novenia before but had failed because of\r\nthe giant Sentinel robot craft that ring the planet and protect it's inhabitants.\r\nUnfortunately, Krudd was no ordinary Egron and had built his invasion fleet\r\nin the shape of the giant StarGlider birds and had sneaked past the\r\ndefences and was now destroying everything in his path.\r\nOn Novenia's small moon Jaysan stood helpless and watced the\r\ndestruction but eventually found an old museum piece, an AGAV, and\r\nrushed into battle. A battle of revenge.\r\nNovenia is now a hostile planet and you should blast almost anything that\r\nmoves with only a few excepyions. In the midst of the debris you will find\r\nslow revolving blue silos that you can dock with for much needed repairs\r\nand refuelling. Skill pilots may also refuel by skimming the energy flowing\r\nbetween energy towers (the screen will turn red when the\r\nenergy scoops are active). You are outgunned and outnumbered but you're\r\nthe only chance you've got.\r\n\r\nSCREEN DISPLAY\r\nThe screen display shows the view out of the windscreen of your Airborne\r\nGround Attack Vehicle as well as the following instruments.\r\nAbove the main display - Heading (N,S,E and W) or direction of travel.\r\nBelow the main display (Centre) - Local Area Scanner that plots the position\r\nof each building and vehicle. Below that the sector number that you are\r\ncurrently in (X and Y position in 100 x 100 grid). On either side of the\r\nscanner are bank level indicators and waveforms showing the status of the\r\nplasma drive (ignore unless it stops then it will be too late).<\/pre>\n<hr \/>\n<p><strong>STARGLIDER (2)<\/strong><\/p>\n<pre>Below the main display (Left) - From top to bottom. The shield status (don't let\r\nthis get below 10%), Laser Cell Status (if this drains completely you won't be\r\nable to fire), Altitude Meter (if it flashes you are too low) and the missile\r\nindicator that shows the number of missiles left on board.\r\nBelow the main display (Right) - At the top is the Energy Level (keep this\r\nabove 15%) and below that the Velocity Indicator showing current air speed.\r\nCONTROLS\r\nThe AGAV can be controlled from both the mouse and the keyboard.\r\nMouse controls.\r\nThe mouse can be used to control the flight of the AGAV and fire the ships\r\nlasers.\r\nMouse Movement\t\tAction.\r\nForward\t\t\tDecrease Altitude\r\nBackward\t\tIncrease Altitude\r\nLeft\t\t\tBank Left\r\nRight\t\t\tBank Right\r\nLeft Mouse Button\tFire Lasers\r\nRight Button + Forward\tAccelerate\r\nRight Button + Backward\tDecelerate\r\n\r\nKeyboard controls.\r\nKey\t\tAction.\r\nBackspace\tFreeze (any key to resume game)\r\nESC\t\tQuit.\r\nQ\t\tSound Off.\r\nS\t\tSound On.\r\nF\t\tToggle between Fixed and Floating Sights.\r\nI\t\tInterrogate Silo Computer (When docked).\r\nK\t\tRedefine keys while title screen is displayed.\r\n;\t\tDecrease Altitude.\r\n.\t\tIncrease Altitude.<\/pre>\n<hr \/>\n<p><strong>STARGLIDER (3)<\/strong><\/p>\n<pre>X\t\tBank Left.\r\nC\t\tBank Right.\r\nRETURN\t\tFire Lasers.\r\nSPACE BAR\tAccelerate \/ Launch from Silo.\r\n\/\t\tDecelerate.\r\nL\t\tLaunch missile that you must guide to the target\r\n\t\tthrough it's remote control TV system.\r\nENEMY FORCES.\r\nPYRAMID MINES - They will detonate if you get too close.\r\nWALKERS- Builds missile launchers and are unaffected by lase fire.\r\nENERGY TOWERS - You can refuel by flying between them.\r\nSTARGLIDER DRONE - Very dangerous. Attack with care.\r\nARMOURED TRANSPORT VEHICLE - Easy pickings.\r\nEGRON BATTLE TANKS - Form the main attack force. Armed with missiles.\r\nBUTE FIGHTER - Fast and manoeuvrable.\r\nSTOMPERS - Like Walkers they are impervious to lasers, but a lot tougher.\r\nSKIM FIGHTER - Extremely fast.\r\nJUNO CANON - Accurate missile launcher.\r\nTRI-LAUNCHER - Dropped by Walkers they launch three deadly missiles.\r\nPYRAMID LAUNCHER - Nothing known. Beware.\r\nLOTUS STARGLIDER - Very fast and highly manoeuvrable.\r\nSTARGLIDER ONE - Human controlled killing machine.\r\nSILO - This a friently building with which you can dock and repair damage\r\nto your AGAV, recharge blasers and the plasma drive and load missiles.\r\nHINTS.\r\nKeep moving, make every shot count and choose your missile targets\r\ncarefully. Learn to skim between the energy towers and dock with silo\r\nbefore and after each major battle.<\/pre>\n<hr \/>\n<p><a name=\"Overlander\"><br \/>\n<strong>OVERLANDER<\/strong><\/p>\n<pre>DESCRIPTION.\r\nThe year is 2025. The soil is dry and scorched. The Earth was ruined when\r\nthe ozone layer collapsed at the end of the 20th Century. The scientists\r\ntried to warn people but nothing was done. Now the people have retreated\r\nto the safety of underground cities, away from the harmful effects of\r\nultraviolet radiation.\r\nToday the only link between between the underground cities is the old network\r\nof surface freeways which are now ruled by anarchic gangs of outcasts\r\nknown as the surface dwellers. The only people daring enough to make the\r\ntrips these days are the Overlanders. Overlanders are a breed apart whose\r\nonly passion in life are their customised cars. They risk their lives for\r\nmoney because money means a faster, more powerful car.\r\nGAMEPLAY.\r\nAs an Overlander you must run the gauntlet of the surface roads to deliver\r\ncargo to earn the money to build a bigger and better car. When the game\r\nbegins you have the choice of cargo between the relatively safe secret\r\ndocuments or the risky and illegal counterfeit money. The risks are greater\r\nwith the money but the rewards are greater.\r\nWhatever the deal you get 50% up front with which you can buy fuel and\r\nequipment for your car to get through the trip. This equipment all has\r\na price (some is too expensive for a novice like you) and includes weapons\r\nlike flame bombs and rockets, armour plating and bullet proofing and even\r\nan extra life or a more efficient engine. (Choose with joystick, select by\r\npressing fire).\r\nOn the roads you will face many hazards including cars and bikes that\r\ntry to ram you and push you off the road, giant trucks that hurl fire bombs\r\nat you, as well as gun emplacements at the side of the road.\r\nIf you survive the trip you'll get the rest of the cash and the chance\r\nof another trip.\r\nCONTROLS\t- Joystick only.\r\nFORWARD\t\t- Accelerate\r\nBACK\t\t- Brake\r\nLEFT\/RIGHT\t- Steer left or right.\r\nFIRE\t\t- fire weapon.<\/pre>\n<hr \/>\n<p><\/a><\/p>\n<p><a name=\"Nebulus\"><br \/>\n<strong>DISK G<br \/>\nNEBULUS.<\/strong><\/a><\/p>\n<pre>DESCRIPTION.\r\nFight your way up tower after tower in this intriguing race against time.\r\nTo do this you will have to solve the maze of platforms, doors and aliens\r\n(some you can shoot, others you must avoid). When you reach the top of a\r\ntower it will crumble and you can grab bonus points by catching fish on\r\nyour way to the next tower.\r\nCONTROLS.\r\nNebulus is controlled only by joystick with the following effects:-\r\nLEFT\tWalk left.\r\nREIGHT\tWalk Right.\r\nUP\tEnter Door\/ Go Up on Lift.\r\nDOWN\tGo Down on Lift.\r\nFIRE\tShoot Snowball or Jump when walking.\r\nP =\tPause Game.\r\nQ =\tQuit Game.<\/pre>\n<p><a name=\"Pacmania\"><br \/>\n<strong>PACMANIA<\/strong><\/p>\n<pre>DESCRIPTION.\r\nPacman is back, only this time in glorious 3d, as now you can munch your\r\nway through four different landscapes as you enter the worlds of Block\r\nTown, Pac-man's Park, Sandbox Land and Jungly Steps. You can even set\r\nyour own level of challenge by starting at any of the first three worlds.\r\nThings are tougher this time as Clyde has recruited two new ghosts, Sue\r\nand Funky.\r\nPacman now has the ability to jump over single ghosts but still must\r\nclear the screens by munching all the dots while avoiding the ghosts. On\r\neach world there are power pills that turn the tables and allow Pacman to\r\nmunch the ghosts but this only lasts a few seconds. Fruit still appears for\r\nbonus points but now you can also collect red and green power pills that\r\ngive Pacman double points and extra speed.\r\nCONTROLS.\r\nThe joystick controls Pacman's movements.\r\nPress fire to jump over a ghost.\r\nPress SHIFT P to pause game. (P to continue)\r\nPress SHIFT Q to quit.\r\nPress M to toggle music.\r\nPress H to view high scores.<\/pre>\n<hr \/>\n<p><\/a><\/p>\n<p><a name=\"Eliminator\"><br \/>\n<strong>ELIMINATOR.<\/strong><\/a><\/p>\n<pre>DESCRIPTION.\r\nFrom undergound there came a machine encircled by death, that kills but\r\ncannot be killed... The Eliminator. A war machine whose solitary quest is\r\nto eradicate all forms of life - travelling from world to world obliterating\r\nall in it's path.\r\n\r\nGAMEPLAY.\r\nEliminator is a progressive shoot-em-up set on a long winding track. The\r\nobjective of the game is to drive your vehicle through each stage, shooting\r\neverything in sight and negotiating or destroying obstacles. You begin the\r\ngame with three lives and any contact with an alien or obstacle will cost\r\nyou a life as will the loss of shields cause by alien fire.\r\nThe object and creations you will meet along the track come in\r\nvarious forms:-\r\nALIENS - These bounce around and home in on you. Blast them.\r\nWALLS - Stationary objects that cannot be destroyed.\r\nRAMPS - Sloping ramps that either flip you in the air or onto the ceiling.\r\nAMMO BONUSES - Collect these revolving cubes to top up your limited\r\nsupply.\r\nWEAPON BONUSES - Collect these revolving pyramids to add to your\r\narsenal of weapons. You begin with a single fire cannon and can add a dual-\r\nfire cannon, side-fire cannon, bouncing bombs, double-fire cannon and triple-\r\nfire cannon.\r\nThese weapons are displayed on the left hand side of the screen. On\r\nthe right, from top to bottom are displays showing your ammo stocks, shield\r\nenergy and number of lives left.\r\nCONTROLS.\r\nThe craft is controlled using the joystick only.\r\nLEFT\/RIGHT\tSteer left or right.\r\nUP\/DOWN\t\tSelect weapon from those available.\r\nFIRE\t\tShoot weapons.\r\nSPACE BAR\tPause\/Continue.\r\nQ\t\tQuit\r\nF1\/F2\t\tMusic on\/off\r\nF3\/F4\t\tSound FX on\/off\r\nF5\/F6\t\t50\/60Hz screen<\/pre>\n<hr \/>\n<p><a name=\"Predator\"><br \/>\n<strong>Disk H<br \/>\nPredator<\/strong><\/a><\/p>\n<pre>DISCRIPTION\r\nThe Hunt is on...\r\n\"... A straightforward misson they said - 'top secret' - ha aren't they\r\nalways!...\" But not this time.\r\n\"We gotta' rescue three Presidential allies and any surviving crew of\r\na chrashed chopper. That's easy enough. Those pen pushers could never\r\nget by in that jungle. Out there it's a fight for survival! and anyway,\r\nwhat\r\nwere those stiff necks from Capital Hill doin' in that neck of the\r\nwoods\r\nanyhow?\r\n'Top Secret' i'll bet!...\"\r\n\r\nBut this time it's different.\r\n\"...They reckon some local guerrilla force is gonna' make the rescue\r\ntough. Ha! At least it gives a bit more of a challenge to a mercenary\r\nlike\r\nme. Me? I'm the meanest predator in the universe. I'll hunt 'em high\r\nand\r\nlow - I've got bullets stamped with their name and zip code!...\"\r\n\r\nBut this time it's you that's hunted.\r\n\r\nGAMEPLAY\r\nYou play the part of Major Alan Schaefer, a seasoned soldier heading up\r\na\r\ncrew on another top secret mission. As the game begins you're the last\r\nto\r\nbe dropped from the helicopter and take up your rearguard position.\r\nSomething's wrong. You soon come across Hawkins. Who could have\r\ndone that to him? You pick up his weapon and carry on. Sure there's a\r\nguerrilla force that keeps shooting at you, but there's something else.\r\nSomething alien.\r\nLater, you find a squad of green berets strung up in the trees and\r\nskinned! There's something nasty out there and you're going to need all\r\nyou skill, cunning and perhaps a small nuclear device to stop it.\r\n\r\nLOADING - Hit SPACE BAR to continue load.<\/pre>\n<hr \/>\n<pre>SCREEN DISPLAY.\r\nAt the top of the scrolling screen a display shows the number of lives\r\nyou\r\nhave left, an energy level showing the state of the current life, the\r\nweapon you are carrying and the ammo left for it, number of grenades\r\nyou\r\nhave, your score and the mission clock. You must complete your mission\r\nbefore this clock reads 00:00.\r\nEvery now and again the screen will change colour and show the\r\ncreatures eye view as well as a triangular cursor. If you get caught in\r\nthis sight the creature will claim one of your lives.\r\n\r\nCONTROLS\r\nPredator is controlled through a combination of joystick and keyboard\r\ncontrols.<\/pre>\n<p><strong>Joystick Controlls.<\/strong><\/p>\n<pre>Actions achived without fire button pressed whilst holding weapon\r\nLeft, Right and diagonals  Run in that direction.\r\nUp\t\t\tJump.\r\nDown\t\t\tCrouch.\r\n\r\nWith Fire button pressed.\r\nFire in that direction.\r\nWithout fire button pressed and with no weapon held.\r\nDiagonally up and left and up and right kick.\r\nUp\t\t\tPunch.\r\nDown\t\t\tBlock.<\/pre>\n<p><strong>Keyboard Controlls.<\/strong><\/p>\n<pre>SPACE BAR\t\tThrow Grenade (long).\r\nLEFT HAND SHIFT\t\tThrow Grenade (short).\r\nRETURN\t\t\tPick up\/drop item.\r\n\r\nPress FIRE to restart game.\r\n\r\nHINTS\r\nChoose and use your weapons with care.<\/pre>\n<hr \/>\n<p><a name=\"Bombuzal\"><br \/>\n<strong>DISK I<br \/>\nBOMBUZAL<\/strong><\/a><\/p>\n<pre>DESCRIPTION\r\nBombuzal is an expolsive game of strategy and skill in which you must\r\nclear screens within a time limit by exploding all the bombs and mines that\r\nyou can find while ensuring your own safety.\r\n\r\nINSTRUCTIONS\r\nOnce the game has loaded a title screen appears with icons that control\r\nthe style of game you will play.\r\nPLAYERS - Click on \"one up\" or \"two up\"\r\nCONTROL - Click on the icons beneath \"one up\" and \"two up\" to select\r\nthe controls for each player. The icons will change to represent the control\r\nmethod currently selected. Double click on the keyboard icon to redefine\r\nthe control keys used.\r\nVIEW - To select 2D or 3D view, click the icon to the left and right of the\r\n\"one up\" and \"two up\" panels respectively.\r\nHI-SCORE - Click on this to display hi-score table.\r\nSTART - Begins the game.\r\nNEW - Start a game from level 1 or CONT to continue a game.\r\nSPACE BAR - Displays map of level during game.\r\nF1 - During game this key toggles between 2D and 3D view.\r\n\r\nWhen you finish a game you will be given a code word that will enable you\r\nto start new games from a higher level.\r\nTo enter this code, click on the code box on the title screen, and then type\r\nin the code. Selecting \"new\" from the start box will take you to the level\r\ncorresponding to that code.\r\nTo activate a bomb, a droid or to flip a switch-move onto its tile, press and\r\nhold the fire button down for the duration of the countdown. The bombs will\r\nnot detonate until you move off the tile.\r\nTo pick up a bomb: move onto its tile and press the fire button quickly.\r\nTo drop a bomb: move onto a tile with a slot in it and press the fire button\r\nquickly.<\/pre>\n<hr \/>\n<p><strong>BOMBUZAL (2)<\/strong><\/p>\n<pre>GAMEPLAY\r\nDuring the game, the status line displaysthe following information:\r\nCurrent score; Number of lives; Time remaining; Current level; Number of\r\nbombs mines remaining on the current level.\r\n\r\nTILES\r\nEach level is made up of different kinds of tiles:\r\nNormal - These will be completely destroyed by explosions.\r\nSlotted - These will be destroyed by explosions BUT bombs that are on\r\nthese tiles can be moved along the slots to other slotted tiles. A bomb\r\ncannot be carried to a tile without slot.\r\nRiveted - These will NOT be destroyed by explosions.\r\nDissolver - When you move off of one of these, it will disappear.\r\nIce - You cannot stop on these - when you move onto one side, you will\r\nslide until you reach the other side of it, if it is next to another ice tile you\r\nwill carry on sliding until you meet another tile or fall off the edge.\r\n\r\nBOMBS AND MINES\r\nWhen a bomb or mine is detonated it will destroy tiles and set off other\r\nbombs and mines within its blast radious - shown on the screen.\r\nSwell Bombs - These are bombs which change size, varying between\r\nsmall, medium and large.\r\nA-Bombs - When one of these is detonated, any other A-Bomb on the\r\nlevel will be set off automatically.<\/pre>\n<hr \/>\n<p><strong>BOMBUZAL (3)<\/strong><\/p>\n<pre>OTHER FEATURES\r\nPower Temples - If a bomb explodes next to one of these, the explosion\r\nis sucked into it, causing it to explode, but containing the blast.\r\nTeleport - These will teleport you to another space on the level -\r\nwhether there is a tile there or not. Whilst you are teleporting you are\r\nimmune to explosions.\r\nSpinner - If you stand still too long, not only does your time limit expire\r\nquicker, but a spinner will appear and shoot you off the tile in a random\r\ndirection.\r\nSwitch - Flipping a switch will cause a section of the level to change in\r\none of a variety of ways. The switch will then toggle between this new\r\nstate and its previous one.\r\nBubble (Droid) - When Bubble is activated, you take control of him. He\r\nbehaves exactly as you would, but once he has detonated a bomb or mine\r\nhe will die.\r\nSqweek (Droid) - He is just like Bubble except that he will detonate the\r\nfirst bomb he comes across.\r\nWhen you are in control of a droid you are immune to the harmful affects\r\nof your enemies BUT be careful not to blow yourself up.\r\nSinister (Enemy) - An enemy that moves around the tiles. Sinister will\r\nturn to the left whenever possible.\r\nDexter (Enemy) - As Sinister, but turns to the right whenever possible.\r\nYou will lose a life if you make contact with any of the enemies, however,\r\nyou can destroy them by blowing up the tile they are on or, protect yourself\r\nby isolating them on a tile.<\/pre>\n<hr \/>\n<p><a name=\"Xenon\"><br \/>\n<strong>DISK I<br \/>\nXENON<\/strong><\/p>\n<pre>DESCRIPTION.\r\nBlast your way through four levels of four stages of the toughest\r\nshoot-em-up action you will face. You will fight both on the ground and in\r\nthe air by swapping between yout two craft as and when required to take on\r\nthe alien army of Spinners, Sidewinders, Stalks and the awesome Sentinels.\r\n\r\nCONTROLS.\r\nTo change between craft press SPACE BAR or quickly wiggle joystick.\r\nF1\/F2 -\tOne or two player game (use same joystick)\r\nF3 -\tPause the game (fire to restart)\r\nF10 -\tQuit the game.\r\n\r\nPOWER PILLS.\r\nWhen alien weapon emplacements are destroyed they may be replaced by\r\npower pills. Collect these to improve your chances in the game. These\r\ninclude pills that add temporary invincibility (A), extra fuel (F), a homing laser\r\n(H), lasers (L), guns (G), adds wing tip weapons (W), small bombs (Z)\r\nand remote ships that mimic your movements (balls).<\/pre>\n<p><\/a><a name=\"BombJack\"><strong>BOMBJACK<\/strong><\/p>\n<pre>DESCRIPTION\r\na SIMPLE BUT ADDICTIVE ARCADE GAME IN WHICH YOU MUST GUIDE Bomb Jack\r\naround the screens collecting all the bombs before the horde of nasties hunt\r\nhim down. Look out also for bonus tokens that freeze the nasties for a few\r\nmoments giving you a chance of completing the harder levels.\r\n\r\nCONTROLS.\r\nBomb Jack is controlled through joystick movements and can jump when fire\r\nis pressed. Try and control him while in mid air to win the game.<\/pre>\n<hr \/>\n<p><\/a><\/p>\n<p><a name=\"DoubleDragon\"><br \/>\n<strong>DISK J<br \/>\nDOUBLE DRAGON<\/strong><\/a><\/p>\n<pre>DESCRIPTION.\r\nDouble Dragon is the story of twin brothers, Bill and Jimmy Lee, facing\r\nthe odds together in a city where survival has to be earned the hard way.\r\nTheir knowledge of the martial arts, combined with the experience of tough\r\nurban existence, has made them both formidable fighting machines. But now\r\nthe brothers face their greatest challenge ever as billy's girl Marian has\r\nbeen kidnapped by the Black Warriors, a savage and ruthless street gang led\r\nby the mysterious Shadow Boss. Using all their skills and whatever weapons\r\nthat they can find they set out to confront the gang.\r\nThe action takes place in five different scenarios and begins in the\r\ncity slum and continiues through the industrial area and a forest and both\r\noutside and inside the Boss's hideout. As you hunt through the urban decay\r\nyou will find boxes, rocks, oil-drums, knives, baseball bats and whips. All\r\nof these can be picked up and used as weapons. If you don't, the gang\r\nmembers will.\r\n\r\nLIVES AND CREDITS.\r\nDouble Dragon is true coin-op conversion and gives you five credits to play\r\nthe game. Should you run out of lives you can use a credit to continue the\r\ngame until you have used all your credits.\r\nThe lives each brother has remaining are displayed at the bottom of\r\nthe screen as well as a gauge showing the number of hits (six maximum) he\r\ncan take before losing his next life. When a character is hit he falls to\r\nthe ground and drops the weapon he is carrying. So you have to move quickly\r\nto get it back. You will also lose a life if the timer clockruns out.\r\n\r\nTHE GANG.\r\nThe gang will attack from almost every doorway or behind every tree so that\r\nyou have to keep on your guard at all times. Look out particularly for\r\nLopar who likes throwing barrels, Williams who wields a baseball bat,\r\nChintai the kung-fu master and , of course, the machine gun armed Boss.<\/pre>\n<hr \/>\n<pre>TRAPS.\r\nThe game is strewn with traps to catch the unwary player such as steep\r\ndrops to fall off, pits to fall in as well as broken bridges and moving\r\nstone blocks.\r\n\r\nCONTROLS.\r\nDouble Dragon is a one or two player game and you will need a joystick\r\nplugged in for each player.\r\n\r\nJoystick Controls.\r\n\r\nWithout fire button pressed.\r\nJoystick direction moves the brother around the screen.\r\n\r\nWith Fire Button Pressed. (Facing Right, if facing left reverse controls).\r\nUP\t\tJump Up.\r\nRIGHT UP\tJump Forward.\r\nRIGHT\t\tKick Forward.\r\nRIGHT DOWN\tJump and Kick Forwards.\r\nDOWN\t\tHead Butt.\r\nLEFT DOWN\tWhirlwind Kick.\r\nLEFT\t\tElbow Backward.\r\nLEFT UP\t\tJump Backward.\r\n\r\nFire Button only either punches left or right, picks up nearby weapon or\r\nuses weapon.\r\n\r\nHINTS.\r\n1) If you're attacked by a group take out the weapon carriers first and use\r\n   their weapons against the others.\r\n2) Learn where and when the gang members attack and plan accordingly.\r\n3) Use the traps to your advantage. For example, put a pit between you and\r\n   an enemy.<\/pre>\n<hr \/>\n<p><a name=\"Outrun\"><br \/>\n<strong>DISK K<br \/>\nOUTRUN<\/strong><\/p>\n<pre>DESCRIPTION\r\nOutrun is the chart-topping car racing game in which you must hurtle across\r\nthe open road at breath taking speeds in your high performance sports car.\r\nYour only opponent is the clock that ticks away as you charge towards the\r\ncheck point that will give you extra time and a new target. Complete five\r\nstages and you'll earn the title of king of the road.\r\nAlthough five stages complete the course, there are 15 in total that\r\nyou select by the direction you take at three lined junctions. To find out\r\nthe best route you'll have to play the game or look at the course route map\r\ndisplayed at the end of each game.\r\n\r\nMENUS\r\nOnce the game has loaded, press and hold down the space bar until a\r\nmenu appears at the top of the title screen. Moving the cursor over the\r\nappropriate title reveals the menu options. The four menus are:-\r\nOUTRUN -\tDisplays the game credits.\r\nTUNE -\t\tTurns the music on and off.\r\nGAME - \t\tStart the game, continue a game, watch a demo, display the\r\n\t\thi-scores able and select between some and many cars.\r\nCONTROL -\tChoose between mouse and joystick control.\r\n\r\nCONTROLS\r\nYou can use either the joystick or mouse to control and steer your car\r\naround the course.\r\nFire -\tToggle between high and low gears.\r\nESC -\tResets Game.\r\nT -\tToggles between the game tunes.\r\nJ -\tJoystick Control\r\nM -\tMouse Control\r\nSPACE -\tSelect menu or pause game.\r\nCollisions with other cars and obstacles will send you crashing off\r\nthe track. You can continue but you will have lost valuable time.<\/pre>\n<hr \/>\n<p><\/a><\/p>\n<p><a name=\"BlackLamp\"><br \/>\n<strong>BLACK LAMP<\/strong><\/p>\n<pre>DESCRIPTION\r\nThis is the story of Jolly Jack the Jester, hero of this Medieval mission\r\nof daring and romance, and his quest to rid a kingdom of evil where the\r\nreward for success is the hand of a Princess and the price of failure is\r\ndeath. Through rustic landscapes and Gothic interiors you must seek out the\r\nnine coloured lamps including the black lamp and return them to the chest.\r\nWatch out for goblin warriors, dragonflies, slime witches and fearsome\r\nDragons as these are all out to kill you.\r\n\r\nCONTROLS.\r\nJack is controlled by the joystick. To climb stairs or enter doors turn\r\nJack to face them and then push the joystick in that direction. To pick up\r\nand object simply move into it. You can only carry one lamp at a time.\r\n\r\nJoystick Controls.\r\nUP\t\tExit Rear\/Climb Up\/ Standing Jump.\r\nRIGHT UP\tRight Diagonal Jump\/Right Up Stairs.\r\nRIGHT\t\tWalk Right.\r\nRIGHT DOWN\tRight Down Stairs.\r\nDOWN\t\tExit Front\/Climb Down.\r\nLEFT DOWN\tLeft Down Stairs.\r\nLEFT\t\tWalk Left.\r\nLEFT UP\t\tLeft Diagonal Jump\/Left Up Stairs.\r\nFIRE\t\tFire magic bolt in that direction.\r\n\r\nOBJECTS.\r\nCollect food and drink to increase energy level bar at bottom of screen.\r\nCollect 5 weapons for 30-40 seconds of super power shots.\r\nCollect 5 musical instruments to restrict damage when falling from heights.\r\nCollect 5 jewels fo 30-4 seconds of invulnerability.<\/pre>\n<hr \/>\n<p><\/a><\/p>\n<p><a name=\"StarRay\"><br \/>\n<strong>DISK L<br \/>\nSTARRAY.<\/strong><\/a><\/p>\n<pre>DESCRIPTION.\r\nAfter all the tests, the training and the dummy runs on the ice planet\r\nCharon, you're at last a StarRay pilot and you're ready for your first\r\nmission. This will take you to the planet Gorbaxa where the used Kryptium\r\n(energy cells for the Star Cruisers) is stored. The cells are priceless and\r\ndangerous and need a 24hr guard. If you survive that your next stop will be\r\nthe holidae planet of Siron. It's a holiday planet but dense impenetrable\r\njungle is growing at such an alarming rate that it could grow over the high\r\nspeed rail tracks within hours. Here, your mission will be to protect the\r\nforest exterminator robots against the viscous wildlife. Next the ozone\r\nlayer on Sarlon needs protecting and...\r\n\r\nGAMEPLAY.\r\nWhatever the mission you will have to protect the ground based\r\ninstallations against alien attack. When these have been destroyed the game\r\nis over. The most common aliens are the Landers that not only fly and shoot\r\nat you but also land on the installations and convert them. For example, on\r\nSiron they turn the exterminator robots into gun emplacements which you\r\nmust also destroy.\r\nSome Landers leave bonus balls when they are shot which can be\r\ncollected to enhance your ship. These are identified by a letter and\r\ninclude improved acceleration (A), increased maximum speed (V), more rapid\r\nfire (T), greater firepower (P), continuous fire for 100 shots (C),\r\ninvulnerability for 10 seconds (I), and bonus points (B).\r\n\r\nCONTROLS.\r\nStarRay is controlled through the joystick or keyboard.\r\nKeyboard Controls - Cursor movement. ALT - Fire. CAPS LOCK -\r\nVapourisers.\r\nF2 - Music on\/off.\r\nF3 - Sound Effects on\/off.\r\nF4 - Toggles between 60 HZ and 50 HZ. If your picture is unstable press F4.<\/pre>\n<hr \/>\n<p><a name=\"StarGoose\"><br \/>\n<strong>STARGOOSE.<\/strong><\/p>\n<pre>DESCRIPTION.\r\nYou've flown missions before but once you've battled over one scrolling\r\nlandscape you've battled over them all. Your ships a wreck and you're the\r\nrocks. What you need is a new challenge. Your tribal elders realise this\r\nand give you a Star Goose to fly and the planet Nom to raid. Just bring\r\nback the crystals, if you can...\r\n\r\nGAMEPLAY.\r\nYou must battle through the eight levels of Nom, collecting the six\r\ncrystals on each level. As fuel, ammo, and shields are used the appropriate\r\nwords on the screen are progressively shaded. To replenish them you must\r\nfly through the appropriate supply tunnel and fly into the Eyes. Launching a\r\nmissile into a tunnel will collect all the eyes in range. Missiles are collected\r\nby flying through the missiles gates.\r\nTo progress to the next stage you must collect all six crystals and fly\r\nthrough a face up gate. Collect the Eyes in these tunnels for bonuses.\r\nCONTROLS.\r\nStar Goose is controlled by joystick, mouse or keyboard.\r\nkeyboard control is as follows:-\r\nALTERNATE BOTTOM ROW KEYS (ZXCV..)\tLeft\/Right.\r\nTOP ROW (QWERTY...)\t\t\tAccelerate.\r\nMIDDLE ROW (ASDF...)\t\t\tDecelerate.\r\nSPACE BAR\t\t\t\tFire.\r\n\r\nALT\t\tPrime then fire left missile.\r\nCAPS LOCK\tPrime then fire right missile.\r\nESC\t\tAbort.\r\nF9\t\tMusic on\/off.\r\nF10\t\tSound effects on\/off\r\nHELP\t\tPause.\r\nUNDO\t\tContinue.<\/pre>\n<hr \/>\n<p>Original site (c) <\/a><a href=\"mailto:YotisRX7@yahoo.gr\">YotisRX7@yahoo.gr<\/a><\/p>\n<div id=\"facebook_like\"><iframe src=\"http:\/\/www.facebook.com\/plugins\/like.php?href=https%3A%2F%2Fwww.final-memory.org%2F%3Fpage_id%3D848&amp;layout=standard&amp;show_faces=true&amp;width=500&amp;action=like&amp;font=segoe+ui&amp;colorscheme=light&amp;height=80\" scrolling=\"no\" frameborder=\"0\" style=\"border:none; overflow:hidden; width:500px; height:80px;\" allowTransparency=\"true\"><\/iframe><\/div>","protected":false},"excerpt":{"rendered":"<p>Notice: This following information was originally hosted at\u00a0http:\/\/www.geocities.com\/yotisrx7\/PowerPack.html but as Geocities will close its services soon, I decided to preserve the content of this site here. Comments and additional information should go as comemnst to the corresponding Blog entry. 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