{"id":1193,"date":"2010-01-29T19:13:08","date_gmt":"2010-01-29T17:13:08","guid":{"rendered":"http:\/\/www.final-memory.org\/?page_id=1193"},"modified":"2015-04-08T17:28:46","modified_gmt":"2015-04-08T15:28:46","slug":"quadromania","status":"publish","type":"page","link":"https:\/\/www.final-memory.org\/?page_id=1193","title":{"rendered":"Quadromania"},"content":{"rendered":"<p>\u00a9 2002\/2003\/2004\/2010\/2012\/2013\/2015 by Matthias Arndt &lt;<a href=\"mailto:marndt@asmsoftware.de\">marndt@asmsoftware.de<\/a>&gt;<\/p>\n<p>The GNU General Public License applies to this project. See the file <a href=\"files\/COPYING\">COPYING<\/a> for details.<\/p>\n<h2>Introduction<\/h2>\n<p>Quadromania is a board game. A board of coloured tiles is mixed up by the computer and the player&#8217;s task is to restore the original board.<\/p>\n<p>This game is opensource and freely available. It currently runs on the following platforms:<\/p>\n<ul>\n<li>GNU\/Linux<\/li>\n<li>Windows 9x\/NT\/XP<\/li>\n<li>GP2X Wiz<\/li>\n<li>Dingoo A320 with Dingux Linux system (port by zLouD and z_man3007)<\/li>\n<\/ul>\n<p>The game is work in progress and not finished. Unless all points in the TODO file are fixed, there is no end of the project.<\/p>\n<h2>Screenshots<\/h2>\n<figure id=\"attachment_1695\" aria-describedby=\"caption-attachment-1695\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.final-memory.org\/wp-content\/uploads\/2010\/01\/quadromania-v0.5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-1695\" title=\"quadromania-v0.5\" src=\"http:\/\/www.final-memory.org\/wp-content\/uploads\/2010\/01\/quadromania-v0.5-300x235.jpg\" alt=\"quadromania v0.5 (GNU\/Linux)\" width=\"300\" height=\"235\" srcset=\"https:\/\/www.final-memory.org\/wp-content\/uploads\/2010\/01\/quadromania-v0.5-300x235.jpg 300w, https:\/\/www.final-memory.org\/wp-content\/uploads\/2010\/01\/quadromania-v0.5.jpg 648w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-1695\" class=\"wp-caption-text\">quadromania v0.5 (GNU\/Linux)<\/figcaption><\/figure>\n<h2>Game play<\/h2>\n<p>The player&#8217;s task is to restore all stones on the game board to red.<\/p>\n<p>Game difficulty is controlled by selecting the amount of colours to be used on the game board and a game level. The level is indicated by the amount of initial rotations.<\/p>\n<p>The computer will rotate at game start a named amount of 3&#215;3 tile sets and will flip their colours in the selected range. A red tile becomes green and so on. The last possible colour will turn red again.<\/p>\n<p>In game click on the center point of a 3&#215;3 tile set to exchange the tiles back in the given order.<\/p>\n<p>Restore the board with a limited amount of turns.<\/p>\n<p>You loose the game if you need more turns than the computer at start. If you need less turns than the computer you score for the difference.<\/p>\n<p>The score is larger if fewer turns are needed so try clearing the board with the fewest number of turns.<\/p>\n<h2>Building<\/h2>\n<p>To build Quadromania from the sources, a configuration for <a href=\"http:\/\/www.cmake.org\/\">CMake<\/a> in form of a CMakeLists.txt \u00a0file is provided. CMake in turn can generate Makefiles or an environment for your favourite IDE to compile and build the game.<\/p>\n<p>For now, \u00a0the game requires SDL_mixer but the hard requirement will be removed for that in future, making sound and musics optional.<\/p>\n<h2>Known issues<\/h2>\n<p>In all cases, consult the README and the README for your particular port!<\/p>\n<ul>\n<li>On the GP2X Wiz the display will tear if you forget to use the patched libSDL. Simply put the patched libSDL.so into game\/quadromania\/ and the tearing should be fixed.<\/li>\n<li>The Dingoo version requires some mosue emulator to be installed.<\/li>\n<\/ul>\n<h2>Download sources<\/h2>\n<p>The source code is hosted at GitHub due to the announced shutdown of Google Code:<br \/>\n<a href=\"https:\/\/github.com\/simonsunnyboy\/quadromania\" target=\"_blank\">https:\/\/github.com\/simonsunnyboy\/quadromania<\/a><\/p>\n<h2>Download binaries<\/h2>\n<p>You can download binary distributions of Quadromania here:<\/p>\n<p><strong>v0.5<\/strong><\/p>\n<ul>\n<li><a href=\"files\/quadromania-0.5.tar.gz\">v0.5<\/a> (3887 K) Source code   for all platforms<\/li>\n<li><a href=\"files\/quadromania-wiz-v0.5.zip\">v0.5<\/a> (3616 K) Binary   version for GP2X Wiz<\/li>\n<li><a href=\"files\/quadromania-dingux-v0.5.zip\">v0.5<\/a> (3625 K) Binary    version for Dingoo A320 with Dingux (compiled by zLouD)<\/li>\n<\/ul>\n<p><strong>v0.4<\/strong><\/p>\n<ul>\n<li><a href=\"files\/quadromania-0.4.tar.gz\">v0.4<\/a> (422 K) Source code  for all platforms<\/li>\n<li><a href=\"files\/quadromania-wiz-v0.4.zip\">v0.4<\/a> (160 K) Binary  version for GP2X Wiz<\/li>\n<\/ul>\n<p><strong>v0.3<\/strong><\/p>\n<ul>\n<li><a href=\"files\/quadromania-0.3.tar.gz\">v0.3<\/a> (380 K) Source code for all platforms<\/li>\n<li><a href=\"files\/quadromania-wiz-v0.3.zip\">v0.3<\/a> (133 K) Binary version for GP2X Wiz<\/li>\n<\/ul>\n<p><strong>v0.2<\/strong><\/p>\n<ul>\n<li><a href=\"files\/quadromania-0.2.tar.gz\">v0.2<\/a> (299.4 K)<\/li>\n<li><a href=\"files\/quadromania-0.2.exe\">v0.2 for MS Windows 95\/98\/ME\/2000\/XP<\/a> (639.8 K)<\/li>\n<\/ul>\n<div id=\"facebook_like\"><iframe src=\"http:\/\/www.facebook.com\/plugins\/like.php?href=https%3A%2F%2Fwww.final-memory.org%2F%3Fpage_id%3D1193&amp;layout=standard&amp;show_faces=true&amp;width=500&amp;action=like&amp;font=segoe+ui&amp;colorscheme=light&amp;height=80\" scrolling=\"no\" frameborder=\"0\" style=\"border:none; overflow:hidden; width:500px; height:80px;\" allowTransparency=\"true\"><\/iframe><\/div>","protected":false},"excerpt":{"rendered":"<p>\u00a9 2002\/2003\/2004\/2010\/2012\/2013\/2015 by Matthias Arndt &lt;marndt@asmsoftware.de&gt; The GNU General Public License applies to this project. See the file COPYING for details. Introduction Quadromania is a board game. A board of coloured tiles is mixed up by the computer and the player&#8217;s task is to restore the original board. This game is opensource and freely available. &hellip; <a href=\"https:\/\/www.final-memory.org\/?page_id=1193\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Quadromania&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":79,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-1193","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/pages\/1193","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1193"}],"version-history":[{"count":12,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/pages\/1193\/revisions"}],"predecessor-version":[{"id":1203,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/pages\/1193\/revisions\/1203"}],"up":[{"embeddable":true,"href":"https:\/\/www.final-memory.org\/index.php?rest_route=\/wp\/v2\/pages\/79"}],"wp:attachment":[{"href":"https:\/\/www.final-memory.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1193"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}